

This DLC adds urban maps with lots of large buildings. As the name implies, it wields a giant hatchet and inflicts terrifying damage in melee combat. If you are going to be an ally to oneįaction, maybe it’s wise to side with it during the “flashpoint”.įlashpoint DLC also has additional mechs added to the roster. Also, you shouldn’tįorget about the reputation. Valuable for one tactic and not fit others. Mechs and tech that you can get as a prize can be particularly What if one tactical option puts you against mechs that can be salvaged for better loot than the other? Do you give the captured spy to your employer as promised or sell him back? Maybe you decide to side with the folks you’ve just fought because you learned they are not who you thought they are. Even more, many of them have branching choices. Yes, most “flashpoints” are actually chains of missions. Or you have to fight the next mission right away, without time for repairs.

Or you have restrictions on your troops’ weight. There are always “unexpected” reinforcements, various special conditions – like in one “flashpoint” you can choose pilots, but mechs are predefined. Both in terms of dialogues that explore political intricacies of the lore (sometimes introducing interesting characters), and challenges that often have far more nuance than ordinary tasks. However, the missions themselves are well written. Which looks especially funny when our mercenary squad arrives in the nick of time, regardless of how many days left. The time limit for those “flashpoints” (those that have one) look quite arbitrary. And the very first large DLC added “flashpoints”… which are not exactly what I had in mind. Even if description told about overwhelming assault or any other urging matters – you could wait any amount of time in orbit before taking the job. One of the things that I felt to be unnatural in the base game was that contracts never expire. Each adding not only new mechs and equipment but also various missions and even mini-campaigns. Three DLCs: Flashpoint, Urban Warfare, and Heavy Metal. Well, now for the BattleTech Season Pass you know. With Season Passes there is additional distrust, as you don’t even know what exactly is going to be included. Sometimes the question arises if it was even necessary to cut some things due to lack of time for polish or everything was made purely to sell some things twice. Though not without reasons – too many publishers abuse DLCs, asking too much money for too little experience. These days players too often treat additional downloadable content with suspicion.
